STEM
In this blog entry I will talk about the STEM teaching method
Stem is an acronym for Science, Technology, Engineering and Mathematics . It is an area that continues to grow as graduates of these fields are in high demand in the labor market. The field has recorded a growth of 17% according to the Department of Commerce in the United States.
There has been so much popularity of STEM areas in recent years that different aspects have begun to emerge: STEAM, for example, where the "A" is for the Arts, or ST2REAM where "T2" is for teaching or thematic instruction (in English), "R" for Reading and "A" for arts. Still, the premise remains the same, to have students learn about critical thinking, problem-solving, creativity, innovation, research, collaboration, and leadership.
Currently 20% of jobs are based on STEM areas. In the United States alone, there are 26 million jobs in this area and it is estimated that they will continue to grow in the coming years. In addition, the salaries of STEM graduates are generally higher than the average for all jobs.
De STEM a STEAM
STEAM stands for science, technology, engineering, the arts, and mathematics. This educational approach integrates these five areas. A STEAM education promotes creative and critical thinking. It also promotes the solution of cross-border problems.
Some schools apply STEAM methods from kindergarten through high school. College students who enroll in STEAM programs are eligible for scholarships and scholarships in their specific field.
Degree holders can explore STEAM careers in various fields, including architecture and biomedical engineering. This guide explores career options for students interested in STEAM jobs.
What is STEAM?
The National Science Foundation coined the acronym STEM (science, technology, engineering and mathematics) in the early 2000s century. However, NASA has focused on STEM education since its inception in 1958.
NASA was created as part of the space race with Russia. The agency tries to attract students to STEM fields. NASA supports the university's major and STEM-focused industries that offer career opportunities for graduates.
The recent introduction of the arts into STEM education allows educators to integrate creative ways of thinking and communicating. STEAM training promotes a holistic approach to assessing various challenges in the workplace, in communities, and in the environment.
STEAM education immerses students in a learning environment that resembles the real world. Degree applicants develop a deeper connection between learning and practice. STEAM education reinforces your ability to apply cross-border knowledge and skills to classroom projects and real-world scenarios.
The main components of STEAM
· Solving problems through innovation and design
· An intentional connection between assessments, lesson design, and standards
· A combination of more than one STEAM theme, taught and evaluated in tandem
· Students are encouraged to consider both the beauty and usefulness of art.
· A collaborative, process-based learning environment
· A focus on real life and social-emotional connections between disciplines
In order to understand it better, we will use the Full Stack Web Developers course as an example.
The term full-stack developer is somewhat controversial in the tech community, while many refute the existence of such nomenclature, many argue. Full stack if it comes from the English of "full stack" or rather "all layers", then first we have to understand that this term has been adapting its meaning. I remember when I started working with technology more than 10 years ago, many used this definition for people who understood all layers of web development, including frontend, backend, and infrastructure/database. Currently, when someone refers to the full stack, they are probably referring to a developer acting on both layers: Frontend and Backend.
Understand layers A web application has layers of technology, in short we can list two main ones: Frontend (Client Side / Client Side); Backend (server-side/server-side);
The full stack developer currently has to be able to act on these two layers, be able to develop the business rule on the backend and develop the front. So if the developer can program in PHP, which is a backend language and knows how to assemble a basic structure in HTML/CSS/Javascript, theoretically he can already call himself a full stack.
Pato developer controversy
These days I find it very generic and maybe something excellent to call full stack, all the layers have evolved from more and today you have internal divisions in frontend and backend.
Previously frontend was who knew how to mess with HTML, CSS and Javascript, today we find front-end developers who only know Javascript, or simply HTML and CSS. This specialization came about thanks to advances in front frames, which have become complex frames due to user demand for more interactive interfaces and better usability. The same scenario applies to the back-end and even infrastructure. In my opinion, we can't consider the term full-stack developer totally correct because, after all, all stacks should be included: We have the cloud environment (GCP, AWS, Azure), the infrastructure (Linux, Windows), mobile (iOS, Android, hybrids), etc. So if all of these layers are part of the application, the developer of the entire stack should theoretically know how to move even little in all of them. The stack has grown too much, it's gone too far, and so it seems unlikely to me these days there will be a really 100% complete stack developer. That's my position on the theory behind the nomenclature (and then okay?). The discussion is long, but it's not worth wasting time, just understanding that when someone refers to it as a full stack, it probably refers to the front and back. I don't judge who uses the term, as I explained at the beginning of the article I still use for reference reasons, and at the end of the day so much, after all, in the IT world everyone can turn to an engineer.
This last course mentioned above is very good to study with the STEAM method, because the most creative field of this new methodology involves the development of students' critical thinking, applicable to solving various problems, which can be pedagogical, labor and social. In addition to this, there are various links of technology, innovation and creativity to use programming languages (in blocks and codes), video games in education or gamification, and educational robotics with Lego Education and Arduino.
The position in which the course puts us next to the study methodology is interesting and unique because the education derived from the STEAM approach allows us to use various methodologies, many of these active and technological such as Gamification, Cooperative Learning, PBL, Problem-Based Learning. Therefore, teaching in this approach is observed through innovation projects, such as: content made through 3D printing, educational games (examples Minecraft and Scratch), the resolution of various educational problems (mobile applications such as mathematical oracle) and decision making to develop technological content.
The role it fulfills is similar to others because everything related to technology is ideal to apply the method we are dealing with.
In this position, and as in others, you can use different programming languages and existing tools, such as HTML, CSS, PYTHON, JAVA, NODE, SERVER ARCHITECTURE AND COUNTLESS OTHER
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